Working on a skybox for the vertical slice. This is the marshmallow, basically its the geometry that will be textured and rendered out as a hdr 5 sided cube map...
Worked on a basic dismemberment system for my game which uses the characters armature/skeleton. The way it works is when a limb takes too much damage its locals...
Player controlled vehicles like cars can be rammed into tanks and other similar vehicles which will destroy both vehicles. Added during testing to balance tanks...
Another vehicle prop. Almost finished the blockout phase, just got to fix up some vertices first before adding detail The design is based on typical vehicles dr...
Added interaction behaviors for vehicle props. Right now the interaction can be triggered either through script or in this example a trigger volume. This is par...
Previously i used an energy reservoir system for hijacking units. Every unit needed energy to hijack with some requiring more energy than others. Energy recharg...