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Project Gamma

An unconventional shooter that takes place in an Australian inspired post apocalyptic world. · By Mr Dylan

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Recent updates

Skybox Rendering
Working on a skybox for the vertical slice. This is the marshmallow, basically its the geometry that will be textured and rendered out as a hdr 5 sided cube map...
Dismemberment And Hit Animations
Worked on a basic dismemberment system for my game which uses the characters armature/skeleton. The way it works is when a limb takes too much damage its locals...
Added Ramming Framework For Vehicles
Player controlled vehicles like cars can be rammed into tanks and other similar vehicles which will destroy both vehicles. Added during testing to balance tanks...
Vehicle Prop Ported Into The Game
All rigged for posing and painted...
An unconventional shooter that takes place in an Australian inspired post apocalyptic world.
Prop Modeling Car
Another vehicle prop. Almost finished the blockout phase, just got to fix up some vertices first before adding detail The design is based on typical vehicles dr...
Added Proximity Interaction For Vehicle Props
Added interaction behaviors for vehicle props. Right now the interaction can be triggered either through script or in this example a trigger volume. This is par...
Modeling And Textureing
Working on vehicle variants for the jeep, also created a emergency light shader for human vehicles to add to the atmosphere of the game...
Unit Hijacking Changes
Previously i used an energy reservoir system for hijacking units. Every unit needed energy to hijack with some requiring more energy than others. Energy recharg...

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