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Devlog
Dismemberment And Hit Animations
August 05, 2026
by
Mr Dylan
Worked on a basic dismemberment system for my game which uses the characters armature/skeleton. The way it works is when a limb takes too much damage its localscale is reduced to 0 and the collider is...
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Added Ramming Framework For Vehicles
July 31, 2026
by
Mr Dylan
Player controlled vehicles like cars can be rammed into tanks and other similar vehicles which will destroy both vehicles. Added during testing to balance tanks. Originally i went with reduced accurac...
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Vehicle Prop Ported Into The Game
July 29, 2026
by
Mr Dylan
All rigged for posing and painted...
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Prop Modeling Car
July 22, 2026
by
Mr Dylan
Another vehicle prop. Almost finished the blockout phase, just got to fix up some vertices first before adding detail The design is based on typical vehicles driven around the 2000 <> 2008 period in A...
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Added Proximity Interaction For Vehicle Props
July 21, 2026
by
Mr Dylan
Added interaction behaviors for vehicle props. Right now the interaction can be triggered either through script or in this example a trigger volume. This is part of the waypoint mechanic that will hel...
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Modeling And Textureing
July 19, 2026
by
Mr Dylan
Working on vehicle variants for the jeep, also created a emergency light shader for human vehicles to add to the atmosphere of the game...
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Unit Hijacking Changes
July 18, 2026
by
Mr Dylan
#devlog
Previously i used an energy reservoir system for hijacking units. Every unit needed energy to hijack with some requiring more energy than others. Energy recharges naturally and is also used for shield...
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