<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Project Gamma Devlog - itch.io</title><link>https://mr-dylan.itch.io/project-gamma</link><description>An unconventional shooter that takes place in an Australian inspired post apocalyptic world.</description><item><guid>https://mr-dylan.itch.io/project-gamma/devlog/1618151/dismemberment-and-hit-animations</guid><title>Dismemberment And Hit Animations</title><link>https://mr-dylan.itch.io/project-gamma/devlog/1618151/dismemberment-and-hit-animations</link><pubDate>Wed, 05 Aug 2026 17:52:24 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MDc4NDU4LnBuZw==/400x224%23c/2NGcW6.png"/><p>Worked on a basic dismemberment system for my game which uses the characters armature/skeleton. The way it works is when a limb takes too much damage its localscale is reduced to 0 and the collider is...</p>]]></description></item><item><guid>https://mr-dylan.itch.io/project-gamma/devlog/1610472/added-ramming-framework-for-vehicles</guid><title>Added Ramming Framework For Vehicles</title><link>https://mr-dylan.itch.io/project-gamma/devlog/1610472/added-ramming-framework-for-vehicles</link><pubDate>Fri, 31 Jul 2026 12:40:08 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4OTU2MjE0LnBuZw==/400x224%23c/7cuqNH.png"/><p>Player controlled vehicles like cars can be rammed into tanks and other similar vehicles which will destroy both vehicles. Added during testing to balance tanks. Originally i went with reduced accurac...</p>]]></description></item><item><guid>https://mr-dylan.itch.io/project-gamma/devlog/1608310/vehicle-prop-ported-into-the-game</guid><title>Vehicle Prop Ported Into The Game</title><link>https://mr-dylan.itch.io/project-gamma/devlog/1608310/vehicle-prop-ported-into-the-game</link><pubDate>Wed, 29 Jul 2026 14:51:19 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4OTExNzkwLmpwZw==/400x224%23c/L5VAXu.jpg"/><p>All rigged for posing and painted...</p>]]></description></item><item><guid>https://mr-dylan.itch.io/project-gamma/devlog/1598177/prop-modeling-car</guid><title>Prop Modeling Car</title><link>https://mr-dylan.itch.io/project-gamma/devlog/1598177/prop-modeling-car</link><pubDate>Wed, 22 Jul 2026 13:47:42 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4NjY0MzU2LnBuZw==/400x224%23c/GDoMVj.png"/><p>Another vehicle prop. Almost finished the blockout phase, just got to fix up some vertices first before adding detail The design is based on typical vehicles driven around the 2000 &lt;&gt; 2008 period in A...</p>]]></description></item><item><guid>https://mr-dylan.itch.io/project-gamma/devlog/1597048/added-proximity-interaction-for-vehicle-props</guid><title>Added Proximity Interaction For Vehicle Props</title><link>https://mr-dylan.itch.io/project-gamma/devlog/1597048/added-proximity-interaction-for-vehicle-props</link><pubDate>Tue, 21 Jul 2026 15:28:49 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4NjQ0OTY3LnBuZw==/400x224%23c/RLFwNT.png"/><p>Added interaction behaviors for vehicle props. Right now the interaction can be triggered either through script or in this example a trigger volume. This is part of the waypoint mechanic that will hel...</p>]]></description></item><item><guid>https://mr-dylan.itch.io/project-gamma/devlog/1593226/modeling-and-textureing</guid><title>Modeling And Textureing</title><link>https://mr-dylan.itch.io/project-gamma/devlog/1593226/modeling-and-textureing</link><pubDate>Sun, 19 Jul 2026 10:37:20 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4NTkxNDc4LnBuZw==/400x224%23c/TvrDBi.png"/><p>Working on vehicle variants for the jeep, also created a emergency light shader for human vehicles to add to the atmosphere of the game...</p>]]></description></item><item><guid>https://mr-dylan.itch.io/project-gamma/devlog/1592260/unit-hijacking-changes</guid><title>Unit Hijacking Changes</title><link>https://mr-dylan.itch.io/project-gamma/devlog/1592260/unit-hijacking-changes</link><pubDate>Sat, 18 Jul 2026 12:18:06 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4NTcwNzA1LnBuZw==/400x224%23c/O%2BxAh%2F.png"/><p>Previously i used an energy reservoir system for hijacking units. Every unit needed energy to hijack with some requiring more energy than others. Energy recharges naturally and is also used for shield...</p>]]></description></item></channel></rss>